A downloadable asset pack

KasTimerGarden

Dynamic Variable Management with Progressive Increase

KasTimerGarden automatically increases specified variables at defined intervals when corresponding switches are ON. Ideal for simulating growth, regeneration, or any progressive system. Each variable can have its own settings: frame intervals, random increment range, and a maximum threshold triggering a common event.

Quick Usage Guide

  1. Configure your variables in the plugin parameters:

    • Variable ID: the variable to modify.

    • Switch ID: activates the progression when ON.

    • Common Event ID: triggered when the variable reaches its maximum value.

    • Frames Between Increments: delay between each increment (60 frames = 1 second).

    • Minimum/Maximum Increment: random range for each increment.

    • Maximum Value: variable’s upper limit.

  2. Turn ON the switch to start increasing the variable.

  3. Create a common event to handle effects when the variable reaches the maximum.

Example

Variable 10 = plant growth, switch 5 activates growth, common event 3 triggers at max 100, increment 1–3 every 120 frames (2 seconds).

Installation

  1. Copy the .js plugin file into your RPG Maker MV project’s js/plugins folder.

  2. Open RPG Maker MV and go to the Plugins menu.

  3. Click an empty slot and then Add.

  4. Select KasTimerGarden from the list.

  5. Configure the parameters as needed.

  6. Make sure to turn ON the corresponding switches in your game to start the progression.

P.S. This script is compatible with the Gauge plugin to create a simple and effective farming system for RPG Maker MV.
Check out the gauge plugin here: https://bahamutchaos666.itch.io/plugin-gauge-event-rpg-maker-mv

Download

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